Resume (scroll down for shot breakdown)

 

Michael Cliett

121 E 6TH St
Unit 610
Los Angeles, CA
90014
Phone :
Cell-(323) 428-2756

www.michaelcliett.com


EMPLOYMENT

RADICAL 3D .....Los Angeles, California

Visual Effects Lead........................................EMPLOYED FROM 04/06 TO 01/07

At Radical 3D, I was the Visual Effects Lead of a talented team of seven artists working on the new series for The History Channel entitled "Dogfights." This is a very dynamic show which for the most part, is really driven by the visual effects and animation. We interviewed top Ace military pilots from World War II, The Korean Conflict, and The Vietnam War, and re-created these historical air battles in 3D animation. We produced approximately 22 minutes of animation for each episode, every 3 weeks, and were still able to get very nice results.

 

ZOIC STUDIOS.. Culver City, California

Visual Effects Generalist, Texture Artist, Lighter.................EMPLOYED FROM 03/06 TO 04/06

Back at Zoic Studios again, I was a visual effects generalist, with a focus on texture painting for EA’s E3 cinematic presentation for some of their highly anticipated game releases coming out later this year.

 

ORIGAMI DIGITAL ..Los Angeles, California

Visual Effects Modeler/animator/lighter/effects
animator/ compositor ........................................EMPLOYED FROM 05/05 TO 02/06


At Origami Digital, I was a visual effects artist for a feature entitled "Eien no Hou", or "The Laws of Eternity". This Anime style theatrical release was released in Japan last year, and was the number one movie at the box office there for 3 weeks. It's the third installment of a very popular Japanese Anime film series. I did some highly dynamic effects shots here, and refined my role as a true effects generalist. In addition to doing all of my 3D work, I composited many shots as well.

 

ZOIC STUDIOS.. Culver City, California

Visual Effects animator/lighter/effects animator ..................EMPLOYED FROM 10/04 TO 05/05

At Zoic Studios, I was contracted to work on “Serenity,” a feature movie of the futuristic space genre, that Universal Studios put out in Fall, 2005. For “Serenity,” I did numerous shots from start to finish, including animation, lighting, some very intricate effects work, and even some modeling. I was also responsible for bringing data between Lightwave and Maya for many shots.

 

ALAN CHAN'S, "THE SPACE ELEVATOR"

Digital Effects animator/lighter/effects animator/Compositor...... EMPLOYED FROM 08/04 TO 10/04

Alan Chan (Sony Imageworks)wrote and directed an all cg short pitching an elevator into space. I did modeling including a massive "future space station", as well as lighting and animation.

 


EDUCATION

THE DIGITAL ANIMATION AND VISUAL EFFECTS SCHOOL(D.A.V.E. School)..ORLANDO, FLORIDA....... Years Attended (2003-2004)

Occupational Associates in Digital Animation and
Visual Effects

Graduated at the top of my class. While I was here, we took on many projects that simulated an actual production environment and schedule. I learned what it takes to be a key player in an actual production.

 

 

THE UNIVERSITY OF CONNECTICUT.....STORRS, CONNECTICUT ......... Years Attended (1996-1999)


Studied marketing and business administration.

 

SOFTWARE:

Lightwave 3D
Fusion
Photoshop
After Effects
Combustion
Boujou
The Beaver Project
Maya


References (contact info available upon request)

Loni Peristere, Visual Effects Supervisor and Co-Founder, Zoic Studios.

Chris Zapara, Visual Effects Supervisor, Zoic Studios

Emile Edwin Smith, Visual Effects Supervisor, EA Games

Terry Naas, Senior Visual Effects Artist, Digital Domain

Alan Chan, Technical Director, Sony Imageworks






SHOT BREAKDOWN FOR REEL

Shot 1: Serenity Engine in Camera.......

...............All effects, lighting, primary animation refinement, all secondary animation. Compositing on this cut.

 

Shot 2: Serenity Takes Off From Behind Hill......

...............All animation, effects, lighting. Compositing on this cut.. CG moon.

 

Shot 3: Serenity Comes Through Clouds......

...............All lighting, effects design , effects, and effects animation

 

Shot 4: Serenity is Hit With EMP......

...............All lighting, effects design, effects, and effects animation.

 

Shot 5: Serenity Takes Off in Rain......

...............Engine FX, Lighting.. Engine and landing gear animation. Camera animation refinement.

 

Shot 6: Battle Shot......

...............Animation of harpoon ship and fighter getting harpooned. Animation of large Reaver ships, and some pyro fx...camera animation refinement.

 

Shot 7: Serenity and Repair Yard......

...............All aspects except modeling.

 

Shot 8: Four F-4's drop tanks......

...............Texturing of planes, all animation, heat wash effect, lighting, and compositing.

 

Shot 9: F-4 shoots down Mig-21......

...............Texturing of planes, all animation, lighting, effects, and compositing

 

Shot 10: Wildcat shoots down Zero, then flies through explosion.......

...............Texturing of Wildcat, all animation, effects, lighting, and compositing.

 

Shot 11: F-8 Crusader tracking......

...............Texturing of plane, all animation, lighting, and compositing

 

Shot 12: P-38 shoots down ME-109..explosion in camera.....

...............Texturing of P-38, all animation, effects, lighting, and compositing.

 

Shot 13: Japanese battleship gets blown up......

...............All animation, lighting, effects, and compositing.

 

Shot 14: Pyramid ascends through energy field......

...............All aspects, EXCEPT modeling of pyramid and bottom cloud layer creation..

 

Shot 15: Cloud cone blows up ......

...............Effects, animation, and compositing. Clouds are a still element created in Maya by Oliver Hotz

 

Shot 16: Ghostbusters ghost in camera......

...............Modeling of ghost head, texturing of ghost, lighting, effects, all animation, and compositing.

 

Shot 17-through to the end of reel: Space sequence and nuclear detonation......

...............All aspects of all of these shots, EXCEPT, modeling of small ship on the run and small alien fighter.

Everything else, modeling of large cruiser, texturing, lighting, animation, effects, and compositing, by yours truly.